The most dynamic and immersive MMO to date, Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.
Chronicles of Elyria, an MMO still in the pre-alpha stage being developed by Soulbound Studios, is vastly different to any other MMO I've ever seen. There are no classes, no levels, it has a closed economy with finite resources, a fully destructible environment and it is an MMO where the actions of every player can affect the course of history.
A player can choose to enter the world as part of a family or go it alone as a ward of the state. Wards start at age 12 and have a longer period in which to learn their craft than characters starting in a family (age 15) but they lose the numerous advantages of family support.
Unlike other MMO's, there are no NPC's with question marks over their heads. NPC's in CoE have their own tasks to do and their own lives to lead, like their human controlled counterparts. No-one can do everything in CoE, players will be dependent on each other - some with be gatherers and providers, others will make tools and weapons, some (a very few) will be at the top of the heirarchy as kings, barons, etc. The life of a King, however, is potentially short if he misjudges the mood of his subjects and there's the ever present danger of other kingdoms looking enviously at each others resources, leading to wars and strife.
All this brings the social aspect back into the MMO genre with people needing to support each other against an ever present danger of violence.