Paper PrototypingCaspian wrote a long piece on Paper Prototyping. Here are the first three paragraphs quoted directly from the update...if you want to read the rest, it's over on the Kickstarter page.
Have you ever had one of those moments where you go 'aha!' and either remember something you'd previously forgotten, or realized something so blatantly obvious you can't figure out why you didn't think of it before? Yeah, well, that happened to me yesterday.
I was lying in bed in the morning, half awake, half asleep, in that dream-like state when a few different conversations I'd had over the week started blending together. Before I realized it, I was prototyping a version of Chronicles of Elyria in my head as a table-top game (Note: that doesn’t mean I’m going to create a table-top CoE game. It just means I was thinking about CoE in terms of a table-top game).
I began looking at the different mechanics in CoE and thinking about the best way to represent them if CoE were a table-top game. What would I use to represent a soul? What about a character? How would they interact?