Future UpdatesIn the latest update, Caspian informs us of a change in the way the plans to deliver future updates: he's going to tell us what has been achieved since the last update rather than risk setting unrealistic expectations of what is going to done by a particular date. That's not to say the team is abandoning its impressive level of transparancy, those details will still be available on IRC and ni the developer forum (when it goes live).
Website/Store NewsThe website continues to go from strength to strength, gaining stability and usability across a wider range of polatforms with each release. The web store has been delayed for a number of reasons including the unwillingness to risk putting something as important as the store on a platform that still has a few issues. The lack of a web developer, at present, is making this a time consuming process.
Concept ArtWe're treated to some more concept art, including a preview of an amazing wallpaper for kickstarter backers and some vidies showing how things dynamically age over time.
CoE TimescalesWe find out more about time cycles and we now know the following:
Remember though, these are average figures, the actual times vary slightly thoughout the week depending on various factors. I've glossed over this but a lot of thought went into deciding these timescales. If you're interested in the reasoning behind them, it would be a good idea to take a look at the original post.
There's a lot of detail regarding seasons and the reasons for making them work the way they do. Caspian touched on farming, travel, survival issues out in the wild, etc. The upshot of all this is that seasons now range from two to eight real life days in length instead of the original one day that was planned. There'll be no calandar, instead players will have to learn how to recognise the signs leading to unusually short or long seasons.
AnimationWe're treated to some videos showing various animations of pieces of armour and even some animals that will be in the came, including the canis rabbit and trison.
There's a lot of detail in that update (including the eye candy promised in the headline) which I've tried to summarise. The original post is on kickstarter.