Kickstarter Phase CompletedIn the latest update (dated 27th June 2016), Caspian confirmed transfer of funds from Kickstarter which enables Soulbound Studio to get the process of hiring additional staff under way.
Text Based Games (!)We learned about a new offline single player pre-alpha 'experience' designed to test some of the client features. It will be made available to Alpha 1 backers and high influencers only and also serves as an introduction to the world and the story. The events in 'Prologue: The Awakening' are described as 'quite significant' and take place approximately five Elyrian years before the start of Exposition. At some point before Exposition, Soulbound will make the Prologue available for all backers to play.
Some time after v3.0 of the website, Soulbound intend to release a web-based portal that will allow players to play the Dance of Dynasties.
While we haven't set the full feature set yet, what we do know is it'll enable players to form and change alliances, declare wars, fight for shared resources, and even invest in research.If that's not enough, an ElyriaMUD is on the cards that will allow the players to get involved with the roleplaying aspects of the game in a text based environment. Caspian assures us that this won't affect the release date of the game since the systems these tie into are being developed anyway.
Character CreationWork has been continuing on improving the character creation tool and we have a couple of screenshots of work done so far.
It's changing from the original clunky tool with dropdown menu's and checkboxes to a wizard orientated system.
This is an early rendering of the new system and is still under initial development so it is, obviously, very much subject to change.
Character ArtWe're treated to some more character art, this time showing us the meshes they've designed for some of the more complicated pieces of clothing. The CoE clothing system is layered with some pieces being able to be worn under others, that presents potential clipping problems and issues having to work out what should be visible or not.
Sleeve lengths can be different on each side of the character, peices of clothing can be completely hidden by outer clothing or partially visible depending on the outer piece.
In the 'production' stage, each item is made up of sections (i.e. sleeves, etc.) and each section can be individually cut and dyed or even made of completely different materials. This opens up a lot of possibilities, not only for protective clothing, but also for more decorative items.
We don't yet know exactly how mech flexibility players will have in designing their own clothing, presumably whatever is designed will have to fit within Soulbound's meshes but it looks as if there are exciting times ahead for budding tailors and role players.
ConclusionHeres the closing quote from the update (read the entire document here).
The main takeaway from this update is that development is steadily moving forward. Systems that will be part of the Prologue but were previously put together as proofs of concept or “rope bridges” are now being polished and cleaned up in preparation for the offline demo.
Likewise, we continue to iterate to bring players the best, most immersive experience possible. And finally, pre-Alpha (alpha 1) will not be the first opportunity players have to experience or impact Elyria. With Kingdoms of Elyria and ElyriaMUD, Alpha 2+ backers and then perhaps more will have an opportunity to write the history of Elyria almost 100 years before, and leading up to, the beginning of the official game.
That’s all for this week. Also, as next week is the 4th of July weekend we’ll be taking the week off from updates. Look for our next Update the weekend of July 9th and 10th.